Note: All the recs are in the video. I'm working on adding them to the written transcript as I edit, but going slow because it takes a lot of time.
Hey, loungers, Kolz here. Today, I'm going to go through every Hero Forge in Heroes vs Hordes.
While some of them will be pretty quick, considering they don't have a forge. I'm going to pay particular attention to the most important heroes. Those who benefit most from their forge.
As it turns out, a high-level forge can make or break a hero. They can go from a useless shelf hero to one of the best heroes in the game, simply by leveling up their forge.
Now, forges are expensive, and you don't want to waste super tokens on a hero that you'll never actually use. Therefore, I'll give you a sense of which heroes I would personally invest in, because it turns out some heroes don't even get strong with a five-star forge.
I'll go through each hero in the order in which they appear in the shop so that you can skip ahead to your particular hero of choice. But let's jump into it!
Personal Rec: RLR
Right off the bat, we got the Arcane Wand for the Arcane Mage. Given what I know about the Arcane Mage, you actually want to go right for projectiles, left for stun, and then right for penetration.
Her big thing is she can't hit a lot of horde at once, so anything that lets you hit more horde is better for her.
Personal Rec: LLL
Knight has one of the better forges in the game. If you want to clear hard mode, you need a four-star Knight.
Personal Rec: RLL
Next up, the Hunting Bow for Dark Ranger. Some thoughts.
I would go +5% chance for enemies to explode, Multi-shot, and Sharpshooter.
Personal Rec: LLR
Level 1, you're looking for more damage to stunned or for more damage.
Level 2, II would probably not go status effect duration.
Level 4, Bigger explosions, that's actually a nice evolution.
At Level 5, the area of effect is better for game modes where you need to hit more horde.
Personal Rec: RRR
I think the ideal forge setup for the Fire Wizard is to go with all projectiles.
So I would go +2 projectiles here, more damage, and then more projectiles.
The way projectiles work, it's going to be basically like an amp to damage versus an area of effect, which is going to hit more horde. And I think you're going to hit enough horde that I would just go for the more projectiles, especially if you have a five-star forge.
Personal Rec: LLL
All right, Ice Gauntlets for the Ice Wizard. Interesting. I don't have anything for him yet.
I think I would go for a chance to freeze, a chance to freeze, and then more projectiles. That'll maximize your damage.
Personal Rec: LRL
Katanas for the Blademaster. You want crit, AOE, projectiles, and cooldown. Basically every talent.
These options are actually pretty sad if you compare them to the evolution path for Knight. He's just not getting much benefit here from the forge. That said, you don't really need the forge for Blademaster.
Personal Rec: RLR
So, Spirit Shaman, what do these do? Spirit beasts + movement speed, cool. Spirit beast area of effect, I didn't know they had an area of effect.
Guardian domain - I actually like this one. The spirit beast teleports back to you when you get hit. This will make the pets take the aggro away from the horde, which is helpful.
So if you ever get this guy all the way forged up, I would go Venomous Strike, Guardian Retreat, and then probably actually Beastly Domain. You could do Feral Fury for more damage.
Personal Rec: LRR
Paladin and the Holy Hammer. For Paladin, you're looking for as much AoE as possible, and ideally to hit as many horde as possible. So let's see what we got.
I would go Shock, Earthquake, and Mighty Strike.
Personal Rec: RRL
If I ever get this guy, I'll have 4,400 tokens for him. Reaper seems like a cool hero.
So I'm going slow, bleed, and Open Wounds. Pretty straightforward.
Personal Rec: LLR
For Pirate Queen, you want projectiles and projectile speed. Effect duration also works well.
I'd go projectile speed, projectiles, and more projectiles. I'm overstocked on projectiles and projectile speed. I could see there's probably a federation is probably similar, but projectile speed makes it look more fun and more projectiles is always more fun.
Personal Rec: LLL
Warlock is actually a super-strong late-game hero. A lot of his forge improves how his curses interact with all of his skills and his weapons, making him one of the early heroes who accidentally got skill buffs from the forge. That makes him incredibly strong, particularly when you get his skills leveled up.
You're going with the cooler ones, so you're going Cursed Swarm, Demonic Frenzy, and then this would probably have to take a little bit of testing. My guess is that the portal is probably going to be better, but I am unsure, and you need to test that one.
Personal Rec: RLL
I just got Barbarian up to five stars. Level one, I would go Fierce Strike for the increased damage. At level two, Torrential Assault would give you more consistent damage, and Wild Rampage would give you more spiky damage when you hit rage. I think the rage hits so much harder, it's worth getting those four additional points in it.
Again, this is another hero that benefited from a forge interacting with his skills early in the game, before I think they knew exactly how that would work. That's why he was so strong for so long.
Bloody Fang gives them bleed, and 5L one gives them a slow. I go bleeding all day, every day, for the increased damage.
Personal Rec: LLR
Big Game Hunter is so much fun in Boss Brawl. Before his forge, he was great. With a limited forge, he's actually like one of my top heroes for Boss Brawl. I have high hopes for him when I get him all the way up to five stars.
I've already seen a pretty decent increase in the Big Game Hunter's damage just going from 0 to 3-star forge, so I imagine the four-star forge would be another bump, but I'm not sure. And this is again focused only on Boss Brawl.
Personal Rec: LRR
Clockwork Mage is my favorite all-around hero. She's strong from as soon as you get her until the end of the game. Looking at her forge, early on, you take the increase to damage.
At level two, you can either take area of effect or more projectiles. Area of effect if you need to hit more horde, and projectile if you need to hit fewer horde for more damage.
Chrono Blades is a big spike in damage, so going from 3 to 4-star for her is a pretty big spike. Getting those blades out and onto the battlefield will help you do a considerable amount more damage in normal mode and your hard mode push. However, the problem is late, late game at like the end of Nightmare Mode and Hard Mode Arena, you're never going to get to evolve her weapon because you don't take cooldown. Same thing in Hero Clash. This kind of feels like a wasted tome.
At five, you either get bleed or more area of effect for the flying disc. I want bleed for more damage. However, I saw a negligible increase in damage with the five-star forge, and it's not something you really need to push for. Even in Hard Mode Arena, it didn't help me all that much.
Personal Rec: LRR
Monk is a classic example of where a hero goes from almost unusable to one of the better heroes, particularly for pushing Hard Mode, once you get his four-star forge.
Again, the reason why these heroes are really strong is because of the way their forge interacts with their skills, and they did this by accident on these early heroes, and they do it much more intentionally now.
Personal Rec: RLL
For the Tide Warden, I think this is pretty straightforward. I would go Tidal Zone. You can kind of just pick which one you want here: Water Destruction or Aqua Spray.
Then I see Icy Water is 1.25x damage to frozen. If you can get frozen, that's a massive multiple, so that looks very tempting. And then damage to slow is probably more consistent, but less spiky, high damage.
Personal Rec: RRR
Assassin is great without a forge. He gets stronger with it.
Personal Rec: LRR
The Frost Queen, if you get her, get the three-star forge. It's fantastic. You're never really going to use her for much, just the global.
So I'll just briefly go through it.
I'd go Ice Pillars with Frost String and then probably Ice Sting.
She's a fun hero, but she just doesn't do a lot of damage, unfortunately. That three-star forge, though, is really big.
Personal Rec: RLL
Oracle is super strong with an increased forge. Get her to a four-star forge, and she'll do enough damage to clear out all of Hard Mode.
Personal Rec: RRR
Artificer is another guy who gets a tremendous benefit to his skills from his forge.
So Static Conduit with Blade Surge and Zeal is how I would forge Artificer. Most of the time, people can actually clear a lot of Nightmare Mode based purely on Artificer's massive amount of AoE damage.
Personal Rec: RLR
Santa is a lot of fun. You really want to get his three-star forge for the key chance, and then you can push to his four and five-star forge if you want to try and progress with him so you can, like, get that key chance as you're progressing. But those will kind of be wasted. And 5,000 super tokens are a lot to kind of waste, so I wouldn't recommend pushing past his three-star forge.
At one and two, I go for area of effect and for more damage.
Gift Blaster does amp his damage pretty substantially and will let you clear out harder chapters with Santa. They get really goofy big snowballs with level five, Snowball Cascade.
Personal Rec: Coming Soon
Dragon Empress's forge is coming soon, and we're going to hit that point now where they decided not to give a bunch of new heroes forges upon release, which was a lame part of HF history.
Personal Rec: LRL
Dark Paladin gets incredibly strong with his forge. He's one of those heroes who's relatively weak without it, but incredibly strong with it. And again, it's because of the way his weapon and skills interact with the forge.
So you get the freeze from level two, and then the slow from Haunt at 5. With those two forge options, the horde can never get to you. It's why Dark Paladin is so strong in Hard Mode Arena, Nightmare Mode, and, to a less extent, Hero Clash and Dragon's Tower.
Personal Rec: LLR
Rocket Pilot is not the strongest hero, but he's so much fun to play.
Personal Rec: LRR
Leprechaun's forge is actually pretty fun, and it seems like his forge should do a decent amp to his damage.
So Leprechaun can actually put out pretty substantial damage. Getting him all the way up to five-star would let you progress pretty far in the game, probably clear out all of Hard Mode and a whole bunch of Nightmare Mode with Leprechaun, which is nice for gold farming.
Personal Rec: LLR
Rose Mother is all about bleeds and slows, so I would go damage to bleeding at level one. I would go poison, enemies are also slowed, and then grow faster for more damage. Bleeding Thorns seems like it might be a little bit redundant, although you might get additional damage from that 360-degree shot.
Personal Rec: RRL
Bunni just recently got his forge, and the forge really improves his skills, so they make him do a whole butt-ton more damage.
I don't know off the top of my head which one of these is stronger. You're going to have to do a little bit of testing. Again, anything that improves the skill is usually the way to go, but Golden Support sounds pretty cool.
Personal Rec: LLR (Most Game Modes) | LRL (BB)
All right, and now we've got the most important forge in the game for Warlord. Warlord is super game mode dependent. You're going to do a lot of switching in this forge, depending on which game mode you're playing.
To maximize your single-target damage for something like Boss Brawl, you go Bleed Punisher, Brutal Force, and Quad Strike. With Quad Strike, all four of them can hit the same target, meaning you'll do a whole ton of damage to the boss.
For other game modes, like Nightmare Mode, where you want to survive and do a bunch of AoE damage continuously, then I go Bleed Punisher with Lifestealer and Bloodbath. Bloodbath does an incredible amount of damage if you can get it to spawn and then hit other horde. Super great for Hard Mode Arena and for Nightmare Mode.
Lifestealer is the infamous "Nerf Lord" where it used to be 5%. And now, having used this ability, if this was 5% health, he would be literally unkillable. So he needed that nerf because 1% is already strong; 5% would have been stupid.
And the big thing here is it procs off of Wide Swing, and the more times you get hit, it reduces the cooldown of it, meaning you get to heal more often. And that's why he was so strong in Nightmare Mode because you get hit all the time by relatively weak horde, and then just heal it back up via Lifestealer.
The reason why he does so much damage is in Quad Strike and Bloodbath. For whatever reason, the damage multipliers are just stupid, and you will get an insane amount of damage from going from 3 to 4-star and then 4 to 5. Like it's stepwise jumps in damage.
This is the most important forge in the game. He's basically unusable until you get a four-star forge. After that, he's your strongest hero. And it's why everyone that says there isn't a tier list, but then also immediately says Warlord's the best hero, makes no sense logically.Personal Rec: RLL
Hoplite's got a great three-star forge. That's what you really want.
I would go Spear Barrage and Bleeding Edge.
And then at level four, you throw three big spears in a cone. Level five, throw one spear instead with 50% increased damage. Enemies hit are exposed. Oh, I didn't know that. Very rarely in the game do you see the word "exposed." And then, Explosive Spear, throw five spears instead. The first impact causes an explosion for 700 damage.
Hoplite's good in modes where you have to hit a lot of horde because of the way his shield bounces around all over the place. But there are other stronger heroes in the Warrior Faction, so you don't use him all that often.
He's used more for this three-star global that's fantastic.
Personal Rec: LLR
Druid is the king of Boss Brawl, and it's a combination of his forge and his skills.
If you want to top the charts in Boss Brawl, getting him and Bunny up to five-star forge is how you do it.
Personal Rec: RLL
With Necromancer and future heroes, we're going to start seeing a lot more skills and mechanics built into the forge, instead of just all those straight damage or projectile speed amps.
I would personally go Worms Fury, Vast Necropolis, and Sturdy Undead.
Personal Rec: RLR
Sentry specialist, I thought, would be awesome at five-star forge, and she's not.
Don't waste super tokens on Sentry Specialist unless you have her at five-star levels. At five-star levels, the cooldown in her skills is so high that you can actually start to put out a tremendous amount of damage, but before that, even at four stars, the cooldown isn't high enough that you won't do any significant damage.
Personal Rec: LRL
Werebeast is my current project. I'm working on getting him up to five-star forge for Dragon Tower.
Personal Rec: RRL
If you get Astral Mage up to five-star forge, she can beat the game. XGhetto in my guild used a five-star forge Astral Mage and beat every game mode.
Personal Rec: Coming Soon
This was a nice little run here. They actually didn't give Werebeast and Astral Mage forges upon release. So, ignoring Sentry Specialist, there were 14 heroes in a row that didn't have a forge. That was a sad time in Heroes vs Hordes. Oof!
Personal Rec: LLR
Then they came out with Nutcracker around Christmas time, and he has a forge. This forge is pretty fun, but it hasn't amped his damage up enough to make him viable, at least for me.
Personal Rec: Coming Soon
Next up is Runemaster. They went right back to not giving people forges.
Personal Rec: LLR
But then they came back with Snake Emperor, and he's got a forge!
Snake Emperor is actually pretty strong. A lot of people in my guild got him and forged him up to level 4 or 5, and he does a solid amount of damage. His whole thing is poison, so he's gonna be poisoning enemies all over the place.
I wouldn't make him a top priority. There are going to be other heroes like Artificer and Oracle that benefit more from a forge. But if this is all you got, he's worth starring up.
Personal Rec: LRL
Echo's name in the game file is Shadow Phantom, which is way better than Echo, and they should rename her to that.
Her phantoms are her skills, so try to buff her skills with her forge. I would go with Phantom Frenzy here, probably Spectral Shade here, and then Phantom Daggers here.
Echo's ultimate is so wonky that you don't really ever use her for anything, but I think to amp her damage the most, focus on her interaction with Phantoms.
Personal Rec: RLL
One of the best heroes for his globals. You don't really see that many people leveling up his forge.
These first two levels of forge are just basic damage amps, so see which ones work best for you.
You get Bouncing Grenades at four, having his grenades bounce around. And at level five, you can either have them bounce more or bounce less for more damage. If you're going to be fighting fewer horde, you want fewer bounces for more damage, and with more horde, you want it to bounce more.
Personal Rec: RLL
Plague Keeper, I think, is actually super OP. He's one of these heroes where, if you can get him up to a high skill level with a high forge, he'll actually start putting out a ton of damage.
While levels one and two, you're basically just playing around with maximizing your damage, the big jump here is that four-star forge. Chaos Plague will significantly increase the amount of damage of the Plague Keeper.
At level five, Corrosive Toxins increases the amount of poison damage and its area, or Overflowing Flask leaves behind vials that do a whole ton of damage.
I have seen Plague Keeper put up some pretty solid numbers in Boss Brawl and clear out all of Hard Mode and all of Nightmare Mode with a five-star forge, so you can make him your main hero.
Personal Rec: RLL
You're going to want to increase the dashes in modes where you have to hit a lot of horde, and you want to do Scarlet Bloom when you're trying to hit less horde for significantly more damage. Meaningful decisions are part of what makes Heroes vs Hordes so much fun.
Personal Rec: RRL
I really like Trapper. At this point, now, the devs went all-in on having you choose how to impact skills via the forge. So you're going to have to do some testing, and you can usually pick which one is better for your game mode.
Personal Rec: RLL
I forgot that he existed. At level one, you get to figure out how to increase his damage. At level two, you get accelerate or reduced cooldown. Accelerate looks like a lot more fun and impacts his skills, so I would go with that. At level five, you get Storm or Nest Blessing. Nest Blessing is better for AOE and York Storm again is better for doing more damage to fewer horde, which is the basic decision you get at a lot of the five-star forges.
Personal Rec: LLL
With Stormborn and the Charged Axe, you're gonna get a lot of decisions up this tree.
Personal Rec: LLR
All right, Slime Sage not a very good hero. The way his forge works is just improving his slime, which is his core damage mechanic. So anything that increases slime is generally better.
He's a lot of fun conceptually, too bad he's not very strong.
Personal Rec:
We got the three different avatar heroes up next. I don't know if I want to pay any attention to them, because if you don't have their forge now, you're never going to get it.
Personal Rec: LRR
And then the new guy that just came out, the Dark Mage. Dark Mage is incredibly strong. Early testing has been really good. I got a little sneak preview of him, and I thought he was going to be good, and he might even be better than I thought.
The big thing here is his forge and how it interacts with his main weapon's Decay. Decay is how he does all his damage, and this is going to be a big amp to decay.
Both of these are going to be big amps of damage built around Decay and Book of Collapse, so you have to figure out which one is going to do more. They both seem really strong.
And there we go. That was a speed run through all the forges for the heroes. The big thing here is that some heroes get tremendous benefits from their four and five-star forges, while others don't.
Heroes like Warlord, Monk, and Knight really benefit from four and five-star forges, but heroes like Clockwork Mage, Blademaster, and Werebeast don't get the same benefit from those forge levels. And so you can either postpone their forges or just not forge them up at all.
But I learned the hard way. Whatever you do, don't forge up Sentry Specialist until you have her at five stars!
July 30, 2025: Thanks @Felly for help with editing. Thanks @DKMAJ for pointing out bug.