
10 | +1 Projectile(s) |
---|---|
20 | -5% Cooldown |
30 | +100 Health |
40 | SLIME SPATTER: Each stack of Slime has a chance of 10% for the next hit to explode on the enemy, dealing 70% damage and spread Slime to nearby enemies. |
50 | All Heroes: +12.5% Magical Damage |
60 | +25 Armor |
70 | All Heroes: +12.5% Damage when dealing Magical Damage |
80 | SLUDGE POOL: Enemies with 5 slime stacks drop a sludge pool on death, stunning enemies for 5s and dealing 360% damage per second. |
90 | All Heroes that share Faction: +50% Damage when dealing Magical Damage |
100 | KING VISCIDUS: All kills fill a meter, when full Slime Sage summons King Viscidus. A giant slime that bounces on enemies every 0.5s dealing 1670% damage. Lasts 15s. |
120 | All Heroes: x1.05 damage to slowed |
140 | Strong Stat Bonus: +3 Projectile(s) |
160 | All Heroes: +100% Damage |
There's a new adventure in Heroes vs Hordes, and this time, the Slime Sage got himself stuck in a cage. You might be wondering, "How can something born of primordial ooze be stuck in a cage?"
Couldn't he just slither his way through or sneeze his way out?
Turns out he can't. And it's up to you to get him out.
Today, I'll walk you through the Slime Sage. His skills, forge, and globals to help you understand what this hero might be like.
This green booger boy might not look like much, but once you dive into his kit, you'll quickly realize:
He's not that good.
Since I'm doing this late in the adventure cycle, I've got some data on how he performs across game modes. And it turns out that this sludge pudge of questionable hygiene causes some pretty questionable damage numbers.
Let's slide into it with the Slime Sage.
First up: base stats. What does he gain from level progression, and what does his attack actually do?
Slime Sage is a mage in the Mage faction with a magical weapon. He auto-aims, turning to face enemies and launching bouncing boogers that hit one horde at a time.
Leveling him up gives you solid innate talents:
That +3 projectile bonus is strong, boosting damage by 15% to 25%.
His armor and base damage are a little off, but the rest of his kit uses magic damage.
We've moved past adventure heroes with no identity, but not past bad globals. Slime Sage's are still pretty weak.
Slow is easy to apply, but Boss Brawl bosses are now immune. So this global lost value.
It might still help in Nightmare or Hard Mode Arena. But not a reason to rush his globals.
His 3-star forge is a 1.05x magic damage multiplier. Solid. Not stand out.
Compared to Trapper, Avatar heroes, or even Stormborn, his globals are underwhelming.
So while Slime Sage may live on your shelf, he's more of a wet mop than a must-have weapon.
Slime Sage heavily relies on his forge. Recent heroes have good forges that boost skills rather than weapons, and offer real choices.
No idea what 1000% of what, but it's clearly meant to hit harder.
Evolves into Gooocalypse via the Duplicator Tome. Still bounces, but sets traps and explodes on the final hit, applying slime stacks nearby.
Slimy Amplifier is likely stronger for stacking, but Mini Fidious is way more fun.
Overall, each forge level boosts slime output, directly improving damage. But if nothing else, you get access to his globals.
Slime is his core mechanic. Each stack has a chance to deal bonus damage on hit, explode, and spread to nearby enemies.
Juggling slime effectively is key to his damage potential.
Each slime stack has a 10% chance to explode on the next hit, dealing extra damage and spreading slime.
The 10% chance is low and only works if the target already has slime. It's not great, but each skill level improves the damage.
When a horde with five slime stacks dies, it drops a sludge pool that stuns and damages others over time.
Getting five stacks on a single enemy is tough as most die before then. That's the same issue as Slime Spatter.
Summons a giant googoblin that jumps around and does damage on landing.
Fun to watch, but not consistent damage. His movement limits effectiveness.
All three skills rely on stacking slime and damage over time, but most game modes don't let that happen. It's the same issue Vid Raven has: not enough time to scale.
Worse, many effects require horde to die, which won't work in Boss Brawl. He might be okay in Nightmare or Hard Mode Arena—if his stacks hit hard enough.
Let's take him into Try Mode.
Try Mode isn't always a perfect indicator, but here? It might be. Slime Sage can barely clear horde. His stacks build too slow.
Unless you spec into forges that boost slime output, he's overrun before anything procs.
Players with the Adventure Pass say his weapon does less damage than their pets or support weapons. That's never a good sign.
His damage cap without the forge is low, and stacking is hard.
So yes, I always get the adventure hero, and I still recommend it. But this one? Not one of the better recent picks—not like Storm Guard or Tracker.