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Minotaur Icon

Minotaur Build

This guide provides a first look at the Minotaur, the new hero unlocked in Dragon's Tower. To review his full kit, I'm using a maxed-out, "God Account," which allows us to see all his skills and forge options at their maximum level.

I'll go over his forge, skills, and globals for a quick rundown, and then take him for a run in Dragon's Tower to see how he feels in practice.

A quick note on using a maxed account: while it's useful for testing, it confirmed my suspicion that getting everything for free isn't fun. The whole point of the game is collecting and earning the items. Knowing that from experience, the real fun is in the grind, not in having everything handed to you.

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Base Stats Video Strategies Gear Weapons Jewels Forge Skills Pets Summary

Base Stats


Summary
Faction: Warriors Guild
Weapon: Chained Fist
Type: Physical
Base Stats
Faction Bonus: +x% Physical Damage
Forge: ???
Tier Rankings
Overall: D
Early: D
Late: D
NMM: A
Level Progression
10+50 Health
20+50% Damage when dealing Physical Damage
30+15 Armor
40BULL RUSH: Every 15 seconds, the Minotaur enters bull rush for 10 seconds, reducing incoming damage by 40% and increasing movement speed by 50% during bull rush touching enemies will push them back and cause XX% damage.
50All Heroes: +50 Health
60+50% Damage
70All Heroes: +2.5% Area of Effect
80INTIMIDATING ROAR: Every 6s, the Minotaur roars dealing XX% damage, weakening enemies by 50% and slowing them by 50% for 2s.
90All Heroes that share faction: +100 Health
100FURIOUS STAMPEDE: All kills fill a meter, when full every 1s the Minotaur leaves behind shockwaves when moving. Shockwaves pulse every 0.5s and deal XX% damage upon impact. Lasts 10s.
120All Heroes: +12.5% Damage
140Strong Stat Bonus: +30 Armor
160All Heroes: +100% Damage

Minotaur Video Guide


Minotaur Strategies


Background and Base Stats

The Minotaur is unlocked in Dragon's Tower after collecting an obscene amount of tokens. His faction bonus is Physical Damage.

Interestingly, his "Strongest" bonus is +Armor. This clearly indicates he is designed for late-game content like Dragon's Tower, Hard Mode Arena, and other challenging modes where survivability matters.

Hero Globals

His global unlocks are a mixed bag:

  • Health Global
  • Area of Effect Global (Nice!)
  • Health Global (at 9)
  • Base Damage Global (at 120)

The Area of Effect global is good and carries this set. The others are bottom-tier. Plus Health isn't very valuable since you shouldn't be getting hit (outside of specific modes like Dragon's Tower), and flat Base Damage is one of the worst globals.

His forge global is 1.025x, which is a middling, middle-of-the-pack global. Overall, he's worth getting as a "shelf hero" for the globals, mainly for the rare Area of Effect and the damage multiple.

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Minotaur Gear


You want to run a mix of Wizard and damage gear for hard levels like Dragon's Tower. This setup gives you max damage per second (DPS) with the extra benefit of a set bonus.

The Ranger Boots are important because they give you two free reshuffles in Dragon's Tower. That's a huge help when you're looking for the best Tomes or weapons.

Helm: RogueGloves: Rogue
Chest: RogueNecklace: Rogue
Boots: RangerRing: Wizard
Minotaur exchange

Minotaur Weapons


The goal in Dragon's Tower is to get weapons that push enemies away, slow them down, and give you shields. Scrap Hammer is one of the best choices because it's strong right away; you don't even need to evolve it.

Main Weapon
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Scraphammer Scrap Hammer
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You can substitute in better special weapons like Slingshot or Cow Whistle if you have them. Awakened Bulwark is also an amazing damage weapon for Boss Brawl.

Tomes to complement the build are:

Armor Tome Armor Tome
Damage Tome Damage
Area Tome Area

Armor Tome is a very important item in Dragon's Tower. You need it to evolve the Minotaur's main weapon, Bulwark, and to get your armor rating as high as possible. Ice Wand is also a top pick for its damage and ability to control the crowd.

Minotaur weapon

Minotaur Jewels


You need to use cooldown jewels until your total cooldown hits 40%. That's the maximum cooldown cap in Dragon's Tower.

Area of Effect (AoE) is great for damage. Pushback is a must-have to help your weapons keep the horde off you.

If you have some high-level jewels, you can swap them for low-level cooldown jewels. For example, a level 7 Projectile (P) might be better than a level 1 cooldown jewel. The best way to know is to test them in your own game.

Ultimate Charge Ultimate Charge
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Ultimate Duration Ultimate Duration
Vulnerability Vulnerability
Cooldown Jewel Cooldown til 40%
Pushback Pushback
Area Area
Explosion Explosion
Werebeast Jewels

Minotaur Forge


Minotaur's weapon evolves with Armorome, which is fitting as he and Shield Warden both use it. The weapon itself is a physical attack: a heavy gauntlet that punches the ground with a chance to stun enemies on hit.

His forge choices are:

  • Bullrush Forge: Adds a burn effect to touched enemies during Bullrush and increases Bullrush damage by 20%. This seems like the go-to for late-game content and Boss Brawl.
  • Bone-chilling Armor (Intimidating Roar): One path makes the roar screenwide. The other applies the effect to *touched* enemies on a 5-second cooldown (down from 6). The 1-second reduction seems weak, so the screenwide option is likely the winner.
  • Ball and Chain: Spawns a spiked ball and chain, similar to a sentry, that the Minotaur can push. Running between the balls triggers Bullrush (5-second cooldown), and running *against* a ball causes a shockwave (500% damage, 5-second cooldown). This is not a straightforward hero; this description is hard to visualize without playing.
Minotaur forge

Minotaur Skills


A quick look at his three skills shows a kit built around cooldowns, which can be a drawback compared to top-tier heroes.

Bullrush

Every 15 seconds, the Minotaur enters Bullrush for 10 seconds. This is a long 15-second cooldown for a 10-second uptime (about 66% uptime). For comparison, a top-tier hero like Warlord has skills on a 3-second or instant cooldown.

During Bullrush, he:

  • Reduces incoming damage by 50%.
  • Increases movement speed. (This is likely worthless in late-game content like Dragon's Tower, where speed is capped).
  • Pushes back enemies on contact and deals damage.

This skill gives him pushback and damage reduction, fitting the "charging bull" theme.

Intimidating Roar

Every 6 seconds, he roars, dealing damage, applying Weakness (which is different), and slowing enemies. Six seconds is a long time in this game. In a 2-minute wave, that's only 20 casts, which isn't a huge amount.

Again, compared to Warlord, whose Fatal Wounds is always active and Wide Swing is nearly instant-cast, a 6-second cooldown is a significant difference. All that extra time matters.

Furious Stampede (Ultimate)

All kills fill the ultimate meter. When active, every 1 second, the Minotaur leaves behind a shockwave that deals damage and pulls enemies. The shockwaves last for 10 seconds. This is a small, localized AOE, unlike the Warlord's instant, full-screen ultimate.

You can see the difference between a top-tier hero and this one: his kit is built on recurring timers rather than instant-cast or always-on effects.

Minotaur skills

Minotaur Pets


Your pets should either add a lot of damage, like Blazetail, or give you extra help and healing, like Hydro Basilisk.

For Dragon's Tower, Hydro Basilisk is a good choice because its active skill creates a geyser that heals you when you stand in it. This helps you survive longer. For the most damage in Boss Brawl, use Blazetail.

Here's a detailed breakdown of the best main pets and best passive pets to help you think through your choices.

Werebeast Pets

Minotaur Summary


After a few runs in Dragon's Tower, here are the initial takeaways:

  • Bullrush: This skill feels like a trap in Dragon's Tower. The movement speed is capped, so that part is wasted. You also don't *want* to touch enemies, even with damage reduction, so its primary function is useless unless you have a shield.
  • Intimidating Roar: With the screenwide forge, this skill is his saving grace. It's effectively a screen-clearing ultimate on a 6-second cooldown.
  • Furious Stampede: The ultimate is decent. The best way to use it seems to be moving in small circles to stack the "pooping out fire" shockwaves in one area.
  • Ball and Chain (Forge): This forge felt real bad. The ball is small, hard to control, and paying attention to it while dodging hordes is impractical. It feels totally worthless in a chaotic mode like Dragon's Tower.

In summary, the Minotaur's kit feels somewhat wasted in Dragon's Tower, as his core mechanic (Bullrush) encourages a playstyle (touching enemies) that the mode punishes. He seems far better suited for Nightmare Mode or Hard Mode Arena, but even then, his reliance on cooldowns and the clunky Ball and Chain forge make him feel less powerful than top-tier heroes.

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