Bunny is the king of Boss Brawl floor in Heroes vs Hordes. Druid eventually does more damage at the absolute ceiling, but Bunny's floor is much higher. Three star levels with no forge will carry you into League seven, easy.
He's an A tier hero overall in the special faction. He's also a strong choice for pushing normal mode, hard mode, adventure mode, and early arena clears thanks to a kit that pumps a screen full of damage.
His whole identity is glass cannon. A slow-moving fat guy with a giant carrot machine gun who shrapnels his projectiles into eight smaller pieces. All eight of those pieces hit the boss, and that is why he does so much damage in Boss Brawl.
Tip: Going from a three star forge to a five star forge will roughly double your Boss Brawl score with Bunny. Three star averaged 708M for me, four star jumped to 947M, and five star hit 1.7B.
I'll walk through Bunny's optimal gear, weapons, jewels, forge, skills, and pets in this guide.
| 10 | +1 Projectile(s) |
|---|---|
| 20 | +20 Armor |
| 30 | +5% Critical Hit Chance |
| 40 | CARROT SHRAPNEL: Each carrot will shrapnel into 8 smaller pieces on impact, shooting in all directions dealing 800% weapon damage. |
| 50 | All Heroes: +20% Damage when dealing Physical Damage |
| 60 | -5% Cooldown |
| 70 | All Heroes: +12.5% Damage |
| 80 | SWIPE THIS!: Throws a basket of eggs across the screen which then explode after a short delay dealing damage. |
| 90 | All Heroes that share Faction: coin/utility bonus |
| 100 | BUNNI BARRAGE: All kills fill a meter, once full the Bunni unleashes a barrage of carrots covering the entire screen. |
| 120 | +Armor |
| 140 | Strong Stat Bonus |
| 160 | All Heroes: +100% Damage |
Bunny's base stats are built for raw damage. The level 10 bonus is +projectile, which is one of the better base bonuses in the game. Level 20 gives him a bit of armor, and level 30 gives him critical hit.
That base projectile bonus stacks with his Carrot Shrapnel skill, which means more carrots in the air, more shrapnel hitting the boss, and more damage everywhere.
This is where Bunny gets a little disappointing. His globals at 50 and 70 are 12% damage and a coin bonus, neither of which are particularly interesting. The level 90 faction bonus and level 120 armor are also not exciting.
He's very much a main character hero. The damage comes from his own kit, not from boosting other heroes around him.
His three-star forge global is projectile speed, which is awful. Don't be excited for the globals here. If anything, you want to be careful about projectile speed elsewhere on your roster, because too much of it can break Bunny in Boss Brawl.
Bunny is in the special faction, which means no faction wars and no faction cooldown bonuses to lean on. Star levels come slow because hero shards are only available from portals and events.
The big takeaway is that Bunny does not exist to power up your roster. He exists to do an obscene amount of damage by himself. The forge opens up the next gear of that, and the star levels stack the projectiles you need to make it pop.
Bunny runs the HvH standard max damage per second (DPS) gear build.
| Helm: Rogue | Gloves: Rogue |
| Chest: Rogue | Necklace: Rogue |
| Boots: Ranger | Ring: Rogue |
You do this to maximize cooldown reduction and get the 4x critical strike multiplier from the rogue set. Bunny's whole game is firing as many carrots as possible, and the rogue gear plus ranger boots is what gets you there.
While that's the optimal build, you'll level up specific gear sets faster than others as you progress through the game. I recommend always using the highest level of gear for a given slot, even if you lose a set bonus.
For example, if you grab a legendary wizard chest before anything else, equip it over an epic rogue chest. The raw stat bump beats the set bonus every time in the early game.
For Boss Brawl, you stick with the same max DPS rogue build. Bunny's job is to land as many shrapnel pieces on the boss as possible during the vulnerability phase, and the crit and cooldown from the rogue set are exactly what feeds that.
One thing to watch for: do not stack gear or jewels that pump projectile speed. Too much projectile speed breaks the Unity engine in Boss Brawl, and the shrapnel literally stops hitting the boss. Bunny's scores fall off a cliff if you overindex on it.
Onto the optimal weapons and tomes for Bunny.
Bunny's main weapon is his carrot machine gun. It fires carrots that shrapnel into eight smaller pieces on impact. That shrapnel is the entire reason he dominates Boss Brawl, because all eight pieces hit the boss.
For Boss Brawl, your weapon priority leans into max projectile output. My priority is:
Tomes to compliment the build are:
Critical reminder: never take projectile speed tome with Bunny. At high projectile speed, the Unity engine bugs out and the shrapnel can't register hits on the boss. You'll watch your damage drop for no obvious reason. This applies in every game mode, not just Boss Brawl.
For everyday clearing, the standard late-game DPS build works:
Bunny is also a strong pick for early arena clears. He puts out so much screen-wide damage that he carried me through several normal arena stages before I had access to Blademaster cheese.
On the jewel front, use standard max DPS jewels through most of the game. The priority is getting to 60% cooldown in the detail screen with this general jewel order:
You run cooldown jewels until it hits 60% in the detail window. You cap cooldown at 60% because you get 30% from cooldown tome. 90% is the max cooldown cap in normal, hard, arena, boss, and guild modes.
You'll find Bunny loves projectile jewels because each extra projectile you add creates more shrapnel hits. That's a direct multiplier on your Boss Brawl ceiling, and you can really feel it once you have a few stacked.
For Boss Brawl, lean into Vulnerability and Projectile (P) over the standard order:
Do not run projectile speed jewels with him. As covered in the weapons section, projectile speed breaks the Unity engine in Boss Brawl, and your shrapnel literally stops registering hits on the boss. You'll watch your damage tank for no obvious reason. This is the most important rule in any build you make for him.
Bunny's forge is the single biggest lever you have on his Boss Brawl ceiling. Going from a three star forge to a five star forge roughly doubles his Boss Brawl score. My data: 708M at three star, 947M at four star, 1.7B at five star.
For Boss Brawl, go Left, Right, Right, Right. The first level is close, but the rest of the picks lock in his damage spike.
You either get 2x projectiles or more damage. Each extra projectile is worth somewhere between a 1.05x and 1.1x increase to your damage in the early and mid game. Once you have around 13 projectiles already, the straight damage option starts to pull ahead. Both are fine.
You either get more damage or a 1 second reduction to Swipe This cooldown. Take the cooldown reduction. I had this wrong for a while, but the cooldown drop produces an obscene number of egg baskets, and that's a much bigger total damage gain than the flat damage option.
The other option here is projectile speed, which is awful for Bunny. At high projectile speed, the Unity engine bugs out and the shrapnel can't hit the boss in Boss Brawl. Take the other side every time. Across all your heroes, be careful about how much projectile speed you stack, because it can knock Bunny off the leaderboard.
Bunny now calls in precision air strikes from the sky. Little arrow markers appear and a strike lands for big damage in that area.
You either get air strikes that trigger Swipe This, or Golden Support. Take Golden Support. Every 4 seconds, golden eggs appear on the screen. Running over and collecting them increases Bunny's damage by 50% for 6 seconds. That's a 50% damage uptick in Boss Brawl, and you can keep near 100% uptime if you stay aware of where the eggs spawn. You absolutely want this active during the vulnerability phase.
So let's go through Bunny's skills. All three do damage, which is exactly what you want from an adventure-scaling hero.
Each carrot from Bunny's main weapon shrapnels into eight smaller pieces on impact. This is the entire reason he's an elite Boss Brawl hero. I am fairly certain all eight of those shrapnel pieces hit the boss, and that's where his giant damage spikes come from.
Bunny lays eggs across the screen that explode after a short delay, dealing a chunk of damage. With the forge cooldown reduction at level 2, you generate an obscene number of these baskets. The whole screen ends up taking damage between his main weapon shrapnel and the egg explosions.
Killing enemies fills the meter. When full, Bunny covers the entire screen with carrots. This is what makes him so strong in normal mode, hard mode, and arena. The whole screen takes damage at once.
All three skills scale with star levels, which is why the jump from three to five stars roughly doubles his Boss Brawl output. Get him to four stars at minimum, and ideally to five.
On the pet side, you're looking for max DPS pets. Bunny does so much damage on his own that the pets are just adding on top.
Main Pet. The best main pet for Bunny is your highest-level pet. Typically, that means the Pyrokraken or Emberpaw. When you get an epic pet, switch to them.
Your highest-level pet should do the most damage.
Passive Pets. I typically run my next two highest-damage pets as my passives. That means either Emberpaw or Pyrokraken, plus an elemental striker with a damage bonus.
I have a full pet guide that goes into more detail.
Main Pet. I really like the Hydro Basilisk as a main pet. The ultimate slow is great, the geysers do a ton of AoE damage, and it's ranged. A great combo across the board.
Stormshell and Storm Gryphon are both also great picks. Generally, your highest-level pet should do the most damage.
Passive Pets. I run Pyrokraken and Crystalsaurs as my passive pets. I like them for the ranged DPS that isn't limited by the Emberpaw radius.
For Boss Brawl, lean into your highest-DPS options. Bunny's own kit is doing the heavy lifting, so the pets just need to add what they can. Hydro Basilisk works well as a main for the slow on the boss.
Avoid pets that grant projectile speed. Same rule as elsewhere in his build: too much projectile speed breaks shrapnel hits in Boss Brawl.
Overall, Bunny earns a high A ranking, and a strong S grade just for Boss Brawl. He's my personal best Boss Brawl hero right now.
His ceiling isn't quite as high as Druid. But his floor is much higher. Three star levels with no forge will carry most players into League seven. Druid needs four or five stars to even get going.
Quick recap on what makes him tick:
He doesn't excel in Nightmare Mode. He isn't a global machine for the rest of your roster. But for Boss Brawl, normal mode, hard mode, and early arena pushing, you ride this guy. And remember, always do your adventures.