Normal Mode
This is the baseline game experience. The hidden caps are important for understanding your maximum potential, but there are no negative modifiers.
- Cooldown Cap: 90%
- Armor Cap: 90%
- Instant Kill: Enabled
- Hero Invulnerability: Enabled
Hard Mode
Hard Mode introduces a couple of new challenges while keeping the core stats the same as Normal Mode.
- Cooldown Cap: 90%
- Armor Cap: 90%
- Instant Kill: Disabled
- Hero Invulnerability: Enabled
- Additional Mechanics: Meteors fall from the sky.
Nightmare Mode
This is where the game begins to add significant limitations to test your builds. The modifiers change drastically once you reach a certain chapter.
Base Modifiers (Chapters 1-119)
- Cooldown Cap: 40%
- Armor Cap: 90%
- Instant Kill: Disabled
- Hero Invulnerability: Disabled
- Horde Modifiers: Increased health, but slightly reduced damage.
- Additional Mechanics: Meteors fall from the sky.
- Disabled Tomes: Health Regeneration Tome, Movement Speed Tome.
- Stat Reductions: Base Health Regeneration and Evasion are significantly reduced.
Additional Modifiers (Chapter 120+)
- Movement Speed: Locked at 9.
Arena
The regular Arena allows you to reach your full power, but each floor has its own randomized rules. A key feature is how upgrades work.
- Cooldown Cap: 90%
- Armor Cap: 90%
- Instant Kill: Enabled (unless disabled by a stage curse)
- Hero Invulnerability: Enabled (unless disabled by a stage curse)
- Shop Mechanic: Each weapon/tome upgrade grants all 5/3 levels instantly.
- Additional Mechanics: Each floor has unique Blessings and Curses.
Hard Mode Arena
This mode combines the tough modifiers of Nightmare Mode with the structure of the Arena. It's considered a "stat check" for your damage at some level.
- Cooldown Cap: 40%
- Armor Cap: 90%
- Movement Speed: Locked at 9.
- Disabled Tomes: Health Regeneration Tome, Movement Speed Tome.
- Stat Reductions: Base Health Regeneration and Evasion are reduced.
- Horde Modifiers: Significantly increased health.
- Shop Mechanic: Each weapon/tome upgrade grants all 5/3 levels instantly.
- Additional Mechanics: Each floor has unique Blessings and Curses.
Hero Clash
A unique mode where you stand still and fight waves. The modifiers are designed around this specific stationary gameplay.
- Cooldown Cap: 40%
- Armor Cap: 90%
- Disabled Tomes: Health Regeneration Tome, Movement Speed Tome.
- Stat Reductions: Base Health Regeneration and Evasion are reduced.
- Unique Rules: You are given 3 starting upgrades automatically. You cannot move.
- Shop Mechanic: Each weapon/tome upgrade grants all 5/3 levels instantly.
Guild Event
This weekly event is similar to Normal Mode but with a mid-run difficulty spike and unique weekly rules.
- Cooldown Cap: 90%
- Armor Cap: 90%
- Hero Invulnerability: Enabled
- Instant Kill: Enabled for the first 3 minutes, then disabled when elites spawn.
- Shop Mechanic: Each weapon/tome upgrade grants all 5/3 levels instantly.
- Additional Mechanics: Has unique modifiers that change every week.
Boss Brawl
A weekly event focused entirely on single-target damage against one powerful boss.
- Cooldown Cap: 90%
- Armor Cap: 90%
- Instant Kill: Disabled
- Hero Invulnerability: Enabled
- Shop Mechanic: Upgrades only grant one level at a time.
Dragon's Tower
The ultimate endgame challenge with the most restrictive modifiers in the game. Survival is key, as damage and deaths are permanent.
- Cooldown Cap: 40%
- Armor Cap: 90%
- Health Regeneration: Completely disabled (damage is permanent between floors).
- Movement Speed: Locked at 8.
- Disabled Tomes: Health Regeneration Tome, Movement Speed Tome.
- Evasion is significantly reduced (x.1).
- Instant Kill: Disabled
- Hero Invulnerability: Disabled
- Unique Rules: No starting upgrades. When a hero dies, they are unusable for the rest of the tower run.
- Shop Mechanic: Each weapon/tome upgrade grants all 5/3 levels instantly.
- Additional Mechanics: Each floor has its own unique scenario and modifiers.
Dungeon
The Dungeon has more limitations than I realized:
- Cooldown Cap: 90%
- Armor Cap: 90%
- Movement Speed: Locked at 9.
- Disabled Tomes: Health Regeneration Tome, Movement Speed Tome.
- Stat Reductions: Health Regeneration and Evasion are reduced.
- Instant Kill: Disabled
- Hero Invulnerability: Disabled
- Shop Mechanic: Upgrades only grant one level at a time.
Faction Wars
This mode is all about offense. Enemies are extremely deadly, making defensive stats almost useless.
- Cooldown Cap: 90%
- Armor Cap: 90% (but enemies hit so hard it is largely ineffective).
- Instant Kill: Disabled
- Hero Invulnerability: Enabled
- Enabled Tomes: Health Regeneration Tome and Movement Speed Tome are available.
- Shop Mechanic: Upgrades only grant one level at a time.
- Additional Mechanics: Each stage has its own modifiers.
Adventure
Adventure Mode has a unique scaling difficulty mechanic but otherwise features very few restrictions, allowing for build freedom.
- Cooldown Cap: 90%
- Armor Cap: 90%
- Instant Kill: Enabled
- Hero Invulnerability: Enabled
- Unique Mechanic: Difficulty scales with your progress in Normal/Hard Mode, stopping after Chapter 200 in both.
- Additional Mechanics: Each stage has its own Blessings and Curses.